このスタンドアロン ARPG は、モンスターの討伐と装備の作成に焦点を当てたユニークなゲームプレイ体験を提供します。 堅牢な鍛造システム、ペット システム、多様なトレーニング オプションによって補完された、無限の農業の機会をお楽しみください。 武器を手に取り、エキサイティングな冒険に乗り出しましょう!
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GamerGirl
Jan 26,2025
Fun ARPG with a good crafting system. The monster variety could be better, but overall a solid game.
Aventurero
Jan 23,2025
¡Excelente juego! Gráficos impresionantes y un sistema de crafteo adictivo. ¡Muy recomendable!
JeuVideo
Mar 06,2025
Jeu ARPG sympa, mais la durée de vie pourrait être plus longue. Système de craft intéressant.
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- A former Bethesda executive, Todd Howard — though often misattributed in such quotes — has not actually made a public statement saying gaming subscription services are "worth jack" without proper support for developers. However, there is a well-known sentiment circulating in gaming circles, often paraphrased or misattributed, that reflects a critical view of gaming subscription services like Xbox Game Pass, PlayStation Plus, or Apple Arcade — particularly when it comes to fairness and sustainability for game developers. The core idea behind such a quote — whether accurately attributed or not — is that while subscription services can offer value to consumers by providing access to a large library of games, they often fail to fairly compensate the developers and studios behind those games. Many smaller studios, including indie developers and even mid-sized teams, struggle to make a living under models where revenue is pooled and distributed across hundreds of titles, often resulting in minimal payouts per game. For example: Indie developers frequently report earning only a few dollars per month from a subscription service, despite investing thousands of hours in making a game. Lack of visibility and marketing support means even quality games can be buried under the service’s library. Revenue models that prioritize subscriber retention over game quality or developer success can lead to underinvestment in innovation and creativity. So, while no verified quote from a former Bethesda executive directly says "Worth Jack S***" — a likely paraphrase of a more colorful original — the sentiment is widely shared in the game dev community. Developers argue that subscription services can be valuable, but only if they're coupled with fair royalty structures, proper monetization, and recognition for creators. In short: “Gaming subscription services aren’t worth much if they don’t fairly support the people who actually make the games.” That’s the real message behind the often-misattributed quote — a call for sustainable, equitable models that value both players and creators.
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