Home News Activision's Controversial CoD: TMNT Crossover Sparks Calls for Free-to-Play Model

Activision's Controversial CoD: TMNT Crossover Sparks Calls for Free-to-Play Model

Author : Oliver Feb 21,2025

Call of Duty's latest Teenage Mutant Ninja Turtles crossover is sparking outrage among players due to its exorbitant cost. Unlocking all the themed items could cost players upwards of $90 in COD Points, prompting calls for Activision to make Black Ops 6 free-to-play.

Activision's February 20th announcement of Black Ops 6 Season 02 Reloaded detailed the crossover, revealing individual premium bundles for each Turtle (Leonardo, Donatello, Michelangelo, and Raphael). Each bundle is anticipated to cost 2,400 COD Points ($19.99), totaling approximately $80 for the complete set.

The Leonardo Tracer Pack, priced at 2,400 COD Points or $19.99. Image credit: Activision Publishing.
Adding insult to injury, a premium event pass costing 1,100 COD Points ($10) is required to obtain Splinter, a key character in the crossover. The free track offers limited cosmetics.

The community is criticizing the lack of gameplay-affecting items within the crossover, arguing that the purely cosmetic nature of the content makes the high price point unacceptable. Many players suggest ignoring the crossover entirely.

However, the aggressive monetization strategy, particularly the second instance of a premium event pass (following the Squid Game crossover), has fueled the discontent. Players are drawing parallels to free-to-play models like Fortnite, highlighting the increasingly monetized nature of Black Ops 6.

The Turtles event pass, only the second of its kind in Call of Duty. Image credit: Activision Publishing.
Reddit users voiced their frustration, with one stating, "Activision casually glossing over the fact that they want you to pay $80+ for the Turtles, plus another $10+ for the event pass." Others speculate on the future of event passes, lamenting the shift away from free, universally appealing rewards.

Black Ops 6's monetization model already includes a base battle pass ($9.99), a premium BlackCell version ($29.99), and a continuous stream of purchasable cosmetics. The premium event pass adds another layer to this already extensive system.

Players are arguing that the combination of the game's initial $70 price tag with the extensive microtransactions is excessive, suggesting a free-to-play transition for the multiplayer component as a solution.

Activision's aggressive monetization isn't new, but the premium event pass has pushed many fans beyond their tolerance. The consistent monetization across Black Ops 6 and the free-to-play Warzone is particularly criticized, as what might be acceptable for a free game isn't for a full-priced title.

Despite the backlash, Activision and Microsoft are unlikely to alter their strategy given Black Ops 6's record-breaking success. The game's impressive launch numbers demonstrate its financial viability, justifying the current monetization approach.

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