Home News "Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Author : Natalie Apr 04,2025

Schedule I, the drug dealer simulation game that has taken Steam by storm, continues to evolve with the release of Patch 5, bringing the game to version 0.3.3f14. This update follows the game's overnight viral success, which has seen it climb to the top of Steam's sales charts, surpassing heavyweights like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's popularity has surged across social media, Twitch, and YouTube, captivating players with its gritty narrative of rising from a small-time dealer to a kingpin in the fictional city of Hyland Point.

Developed and published by the Australian indie developer Tyler, known as TVGS, Schedule I's explosive launch has been described as "amazing but pretty overwhelming." Tyler expressed his surprise and gratitude on Reddit, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 introduces several significant improvements and bug fixes. Key enhancements include an active display setting for choosing which monitor the game displays on, automatic movement of product by botanists to drying racks, and visibility of owned vehicles on the map app. Additionally, Tyler has implemented pathfinding validity checks to prevent crashes, a common issue on certain chipsets, and has refactored employee item movement behavior for smarter gameplay.

The patch notes for Schedule I Update 5 version 0.3.3f14 are as follows:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Excitingly, Tyler has announced that the first content update for Schedule I is set to launch this weekend, with sneak peeks to be shared soon. For those eager to dive deeper into the game, IGN's Schedule I guide offers comprehensive insights into mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.

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