In the latest update from developer Rebel Wolves, the vampire RPG *The Blood of Dawnwalker* delves deeper into the lore of Swartrow, the capital of Sangor Valley, shedding light on why humanity has chosen to settle in such an isolated location.
Image: youtube.com
Upon arriving in Swartrow, players are greeted by the awe-inspiring sights of the majestic cathedral and Graifberg Castle, perched atop jagged cliffs. These structures, seemingly out of place in this remote corner of the world, miles away from any other settlement, raise a compelling question: what drives people to live here?
The answer lies in the allure of silver. The surrounding mountains are rich with veins of this precious metal, its cold gleam attracting settlers like moths to a flame. The rocky hillsides are peppered with mine entrances, and the rhythmic clinking of pickaxes echoes through the valley day and night, evoking the sound of a prisoner tapping on cell walls.
Graifberg Castle plays a pivotal role in the game, prominently featured within the first minute of the official trailer released in January 2025. The latest update from Rebel Wolves highlights the primary reason for human habitation in Swartrow: the lucrative silver mining industry. Additionally, folklore within the game suggests that silver offers protection against vampires, making it both a valuable resource and a potent weapon in this dark world.
While Rebel Wolves has yet to announce an estimated release date for *The Blood of Dawnwalker*, the game is anticipated to launch on PC, PlayStation 5, and Xbox Series X/S, promising an immersive experience rooted in the rich lore of Swartrow and the power of silver.
