This is a game of strategic deduction and a bit of luck played on a 6x6 grid. Two players, you and your Android opponent, each control an invisible flying saucer. Neither player knows the other's location.
Each turn consists of two phases:
Movement Phase: Move your saucer 0 to 3 squares in any direction (horizontally, vertically, or diagonally). You cannot move through squares that have already been destroyed.
Shooting Phase: Fire a laser beam in a straight line, horizontally or vertically, across any number of squares. If the beam hits an empty square, that square is destroyed. Destroyed squares are permanently unusable for both movement and shooting.
Winning the Game: You win by either destroying your opponent's saucer (by hitting the square it occupies) or by blocking it completely, preventing it from moving. This means surrounding the opponent's saucer with destroyed squares, leaving no path for it to move. The game requires careful planning and prediction to anticipate your opponent's moves and strategically destroy squares to either trap or eliminate them.