CD Projekt RED is aggressively developing the highly anticipated Cyberpunk 2077 sequel, as evidenced by recent job postings revealing key details. A significant revelation? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing some fans.
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A Senior Gameplay Animator position emphasizes the creation of intricate first-person animations, particularly weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests its exclusion.
An Encounter Designer role highlights a revolutionary "most realistic crowd system ever seen in games." This system will dynamically react to player actions, fostering immersive environments with natural NPC interactions. The position involves designing complex scenarios with multiple solutions, leveraging NPC behaviors, interactive objects, loot placement, and environmental storytelling.
Furthermore, job postings confirm the exploration of multiplayer capabilities for the sequel, albeit in its early development phases.
Cyberpunk 2, codenamed Project Orion, utilizes Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal involvement in voicing intimate scenes within Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have noted a character bearing resemblance to Johnny Silverhand.