This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and personal preferences. It covers a wide range of topics, from his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad: 2013, to his more recent contributions to acclaimed titles such as DOOM Eternal DLC, Nightmare Reaper, Amid Evil, and Prodeus.
Hulshult discusses the evolution of his musical style, the challenges and misconceptions surrounding video game music, and the unique creative approaches he employs for different projects. He shares anecdotes about working with various developers, including his experiences collaborating with Dave Oshry from New Blood and his work on the Iron Lung film soundtrack with Markiplier.
The interview also explores Hulshult's personal life, including his gear setup (guitars, amps, pedals, strings), his daily routine, and his favorite bands and artists. He reveals his thoughts on remastering older soundtracks, his approach to composing for different genres, and his personal preferences in music and coffee. The conversation touches upon the challenges of balancing his demanding career with personal life and the importance of continuous learning and self-improvement.
The interview concludes with Hulshult speculating on dream projects, both in gaming and film, and reflecting on his career journey and the evolution of his musical style. It offers a comprehensive look into the life and work of a highly respected and influential figure in the video game music industry.