这是一位著名的视频游戏作曲家安德鲁·赫尔什(Andrew Hulshult)的广泛采访,深入研究了他的职业生涯,创作过程和个人喜好。它涵盖了各种各样的主题,从他的早期作品(例如 nukem 3d重新加载 和 Triad:2013 的崛起)等被取消的项目的工作到他最近对著名标题的贡献,例如 doom Eternal dlc, 噩梦收割者,在邪恶和prodeus中。
Hulshult讨论了他的音乐风格的演变,围绕视频游戏音乐的挑战和误解以及他为不同项目采用的独特创意方法。他分享了有关与各种开发人员合作的轶事,包括他与New Blood的Dave Oshry合作的经验以及与Markiplier的 Iron Lung Film Film Film配乐一起工作。
The interview also explores Hulshult's personal life, including his gear setup (guitars, amps, pedals, strings), his daily routine, and his favorite bands and artists. He reveals his thoughts on remastering older soundtracks, his approach to composing for different genres, and his personal preferences in music and coffee. The conversation touches upon the challenges of balancing his demanding career with personal life and the importance of continuous learning and self-improvement.
采访以hulshult猜测在游戏和电影中的梦想项目上进行结束,并反思了他的职业旅程和音乐风格的发展。它为视频游戏音乐行业中备受尊敬和有影响力的人物的生活和工作提供了全面的展望。
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