這是一位著名的視頻遊戲作曲家安德魯·赫爾什(Andrew Hulshult)的廣泛采訪,深入研究了他的職業生涯,創作過程和個人喜好。它涵蓋了各種各樣的主題,從他的早期作品(例如 nukem 3d重新加載 和 Triad:2013 的崛起)等被取消的項目的工作到他最近對著名標題的貢獻,例如 doom Eternal dlc, 噩夢收割者,在邪惡和prodeus中。
Hulshult討論了他的音樂風格的演變,圍繞視頻遊戲音樂的挑戰和誤解以及他為不同項目采用的獨特創意方法。他分享了有關與各種開發人員合作的軼事,包括他與New Blood的Dave Oshry合作的經驗以及與Markiplier的 Iron Lung Film Film Film配樂一起工作。
The interview also explores Hulshult's personal life, including his gear setup (guitars, amps, pedals, strings), his daily routine, and his favorite bands and artists. He reveals his thoughts on remastering older soundtracks, his approach to composing for different genres, and his personal preferences in music and coffee. The conversation touches upon the challenges of balancing his demanding career with personal life and the importance of continuous learning and self-improvement.
采訪以hulshult猜測在遊戲和電影中的夢想項目上進行結束,並反思了他的職業旅程和音樂風格的發展。它為視頻遊戲音樂行業中備受尊敬和有影響力的人物的生活和工作提供了全麵的展望。
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