Pokémon TCG Pocket's much-anticipated trading update has arrived, but instead of celebration, it's met with widespread player outrage. The trading system, criticized last week for its restrictions, has launched to an even more negative reception due to unexpectedly high requirements.
Social media is flooded with player complaints about excessive demands and limitations. While the restrictions were previously disclosed, the sheer number of required items was obscured by the vague statement, "items must be consumed in order to trade."
Unlike Wonder Pick or booster pack openings, trading necessitates two distinct consumable items. First, players need Trade Stamina, replenishing over time or purchasable with Poké Gold (real money).
The second, and more controversial, item is the Trade Token. Trading cards with a rarity of 3 Diamonds or higher demands a significant number of these tokens: 120 for a 3-Diamond card, 400 for a 1-Star card, and 500 for a 4-Diamond (ex Pokémon) card.
Trade Tokens are earned solely by discarding cards from a player's collection. The exchange rate is unfavorable, requiring the disposal of multiple high-rarity cards to obtain enough tokens for a single trade. For example, five ex Pokémon must be sold to trade one, and selling a Crown rarity card (the rarest in the game) only yields enough tokens for three ex Pokémon trades. Selling a 3-Star immersive art card, a key selling point of the game, doesn't provide enough tokens to trade a 1-Star or 4-Diamond card.
The backlash has been intense, with players labeling the update a "monumental failure," "hilariously toxic," and an "insult." Many are vowing to cease spending on the game, citing the system's excessive greed. The 15-second exchange time for tokens further exacerbates the issue, turning even a single trade into a lengthy process. Some players even suggest renaming the game, given the impractical trading system.
The trading mechanic is widely seen as a blatant revenue-generating tactic. The inability to easily trade high-rarity cards (2-Star and above) ensures players continue purchasing packs for a chance to obtain them. One player reported spending approximately $1,500 to complete the first set.
Developers Creatures Inc. remain silent on the criticism, despite previously acknowledging player concerns. IGN has reached out for comment but has yet to receive a response. While adding Trade Tokens as mission rewards could alleviate the problem, it's more likely that Trade Stamina will be included in future rewards, given the precedent set by similar items.
The poorly received trading update casts a shadow on the upcoming release of the Diamond and Pearl expansion, featuring Pokémon like Dialga and Palkia. The current system's negative impact could significantly affect the game's future.