Sony's PC Port Strategy: No PS5 User Loss Concerns
Sony isn't concerned about losing PlayStation 5 (PS5) users to PC gaming, according to a company executive. This statement comes amidst a broader discussion of Sony's expanding PC publishing strategy.
Sony's foray into PC gaming began in 2020 with Horizon Zero Dawn, and has since accelerated, particularly after the 2021 acquisition of Nixxes Software, a renowned PC porting studio. While releasing PlayStation exclusives on PC broadens reach and revenue, it theoretically weakens the PS5's unique selling proposition. However, Sony's assessment is that this isn't a significant risk. A company representative stated during a late 2024 investor Q&A: "In terms of losing users to PCs, we have neither confirmed that any such trend is underway, nor do we see it as a major risk, so far."
PS5 Sales Remain Strong Despite PC Ports
This confidence aligns with PS5 sales figures. As of November 2024, 65.5 million PS5 units have been sold, comparable to the PS4's sales of over 73 million units in its first four years. The difference is largely attributed to PS5 supply chain issues during the pandemic, not a shift to PC gaming. Sony's consistent console sales across generations support their view that PC ports minimally impact the PS5's appeal.
Sony's commitment to PC ports is only expected to grow. In 2024, President Hiroki Totoki announced a more "aggressive" approach, aiming to shorten the time between PS5 and PC releases. Marvel's Spider-Man 2, launching on PC January 30th, just 15 months after its PS5 debut, exemplifies this strategy. This contrasts sharply with the two-year-plus exclusivity previously enjoyed by titles like Spider-Man: Miles Morales.
Beyond Spider-Man 2, Final Fantasy VII Rebirth arrives on Steam January 23rd. Several high-profile PS5 exclusives remain unannounced for PC, including Gran Turismo 7, Rise of the Ronin, Stellar Blade, and the Demon's Souls remake.