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Summary
- The Gloomstalker Assassin build is renowned for its exceptional physical damage output and versatility in combat scenarios.
- Dexterity is crucial for both Rangers and Rogues, enhancing their combat prowess, while Wisdom is vital for the Ranger's spellcasting capabilities.
- Selecting the right racial abilities, backgrounds, and gear that enhance Dexterity, Wisdom, or Constitution can significantly boost the effectiveness of this build.
Multiclassing in Baldur's Gate 3 offers players a thrilling opportunity to craft unique and customized characters. The combination of Ranger and Rogue, particularly with the Gloomstalker and Assassin subclasses, creates an incredibly potent build.
Both classes rely heavily on Dexterity for their core abilities, excelling in Stealth, lockpicking, and trap-disarming, making them versatile enough to fulfill multiple roles within a party. Rangers bring additional weapon skills and supportive spells to the table, while Rogues offer devastating melee capabilities. Together, their Stealth abilities are unmatched.
Updated on December 24, 2024, by Kristy Ambrose: Although Larian Studios has announced no DLCs or sequels for BG3, the upcoming Patch 8 in 2025 will introduce new subclasses, opening up fresh possibilities for creative and potentially overpowered character builds. For the Ranger and Rogue, Dexterity remains the cornerstone ability score, but Wisdom plays a significant role in the Ranger's spellcasting. Other choices like Backgrounds, Feats, weapons, and Gear are crucial for tailoring your character effectively.
The Gloomstalker Assassin Build
Savage & Stealthy Damage In Any Environment
- This build merges the relentless pursuit of a dedicated hunter with the lethal efficiency of a vicious killer, crafting a formidable survivalist and hardened mercenary.
The Gloomstalker Assassin excels in dealing physical damage, whether in melee or at range. The versatility of Rogues and Rangers allows them to be equally effective in close quarters as they are from a distance, depending on the specific skills, abilities, and gear chosen by the player.
Stealth, Sleight of Hand, and proficiency in Dexterity are among the shared strengths of Rogues and Rangers, making them a natural fit for a multiclass build. Rangers also bring support spells to the mix, and certain races can add Cantrips, enabling some limited spellcasting abilities to be integrated into this build.
Ability Scores
Dexterity For Rogues, Wisdom For Rangers
- Prioritize physical damage and resilience over casting abilities, yet maintain some spell utility.
Both the Ranger and Rogue heavily depend on Dexterity for their Sleight of Hand, Stealth-related skills, and weapon proficiency. For the Ranger, Wisdom is crucial as it affects their spellcasting modifier, impacting their ability to cast spells effectively.
- Dexterity: Essential for both classes, enhancing their combat and stealth capabilities.
- Wisdom: Critical for Perception checks and effective spellcasting, especially important for Rangers when casting support or healing spells.
- Constitution: Medium priority, as higher Constitution increases hit points, vital for this combat-focused build.
- Strength: Less crucial but can be prioritized if focusing on melee damage.
- Intelligence: Typically a "dump stat" for this build, as it relates more to arcane spellcasting, which is less relevant.
- Charisma: Not a primary focus, but creative players can find ways to utilize it effectively.
Race
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, Faerie Fire, and Darkness spells. Typically evil due to their allegiance to the dark spider goddess. |
Drow | Seldarine | Same abilities as Lloth-Sworn but with a different moral alignment. |
Elf | Wood Elf | Improved Stealth, better movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. Ideal for this multiclass build. |
Half-Elf | Drow Half-Elf | Combines Drow and human traits, including better weapon and armor proficiency with Civil Militia ability, and retains some elvish casting powers. |
Half-Elf | Wood Half-Elf | Elven Weapon Training and Civil Militia, offering versatile gear choices and party roles. |
Human | na | Civil Militia Feat, increased movement speed, and carrying capacity. |
Githyanki | na | Improved movement speed, access to Enhanced Leap and Misty Step spells, and Martial Prodigy for medium armor and sword proficiencies. |
Halfling | Lightfoot | Brave, Halfling Luck, and advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth abilities, leaning more towards the Ranger side. |
Gnome | Deep | Superior Darkvision and Stone Camouflage for advantage on Stealth checks. |
Backgrounds
The Ranger Rogue Connection
- Combining an affinity for the outdoors, a love for animals, and a life on society's fringes.
Background | Skill | Description |
---|---|---|
Outlander | Athletics, Survival | Perfect for Rangers, having been raised in the wild and accustomed to outdoor travel. |
Charlatan | Deception, Sleight of Hand | A sophisticated criminal with charm and guile, fitting well with the Rogue's skill set. |
Soldier | Athletics, Intimidation | Represents a disciplined Ranger or a patient Rogue, possibly with a military background. |
Folk Hero | Animal Handling, Survival | Reflects the legendary status of Rogues and Rangers, often seen as gritty heroes. |
Urchin | Sleight of Hand, Stealth | Typical for Rogues, indicating an early start to a life of thievery. |
Soldier | Athletics, Intimidation | Could indicate a past in an army or militia, where survival skills were learned. |
Criminal | Deception, Stealth | Common for Rogues, but also suitable for Rangers operating in urban settings. |
Feats And Related Scores
The Finer Details Of A Unique Build
- With 12 levels, players can select up to six Feats for their multiclass character.
Balancing levels between Ranger and Rogue is key, as both classes choose their subclass at 3rd level. One effective split could be 10 levels in Ranger and 3 in Rogue.
Feat | Description |
---|---|
Ability Score Improvement | Boost one Ability Score by 2 or two by 1, perfect for enhancing Dexterity and Wisdom. |
Alert | Prevents the Surprised condition and grants a +5 bonus to Initiative rolls. |
Athlete | Increases Dexterity or Strength by 1, reduces time to recover from Prone, and enhances Jump distance. |
Crossbow Expert | Crucial for ranged builds, negates Disadvantage on melee attacks and extends the duration of Gaping Wounds. |
Dual Wielder | Allows wielding two non-Heavy weapons simultaneously and adds +1 to AC. |
Magic Initiate: Cleric | Grants Rangers additional support or healing spells from the Cleric spellbook. |
Mobile | Increases movement speed by 10, ignores Difficult Terrain when Dashing, and prevents Attacks of Opportunity in melee. |
Resilient | Increases any Ability by 1 and grants Proficiency in that Ability's Saving Throws. |
Spell Sniper | Enhances casting at melee or ranged distances with cantrips using Wisdom or Dexterity as the casting modifier. |
Gear Recommendations
Anything That Buffs Dexterity, Wisdom, Or Constitution
- Assassin Gloomstalkers can utilize a wide range of gear, from regular clothing to medium armor, depending on the build.
While Rogues are limited to clothing and specific weapons, Rangers have the flexibility to equip almost anything.
- Nimblefinger Gloves increase the character's Dexterity by 2 if they are a Halfling or Gnome.
- The
Helmet Of Autonomy grants proficiency in Wisdom saving throws.
- The
Darkfire Shortbow provides Fire and
Cold Resistance, and the ability to cast Haste once per Long Rest.
Acrobat Shoes offer a bonus to Dexterity saving throws and enhance the Acrobatics Feat.
- The
Graceful Cloth boosts the wearer's Dexterity by +2 and grants the Cat's Grace ability.