
Marathon will not be a free-to-play game but will be a premium title. Dive deeper to discover Marathon's pricing strategy and the rationale behind the exclusion of proximity chat.
Marathon Development Updates
Marathon Will Not Be Free-To-Play

The director of Marathon has officially confirmed that the game will not adopt a free-to-play model but will instead be offered as a premium title. During a live gameplay showcase hosted by Bungie on April 13, they unveiled the game's release date and showcased a new gameplay trailer. Yet, the exact pricing remains under wraps, sparking curiosity among fans about the game's monetization strategy.
In a candid discussion on the Friends Per Second podcast dated April 14, Marathon Director Joe Ziegler emphasized the game's premium nature. He expressed, "We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price."

Ziegler expressed confidence in the game's current state and the team's dedication to crafting an exceptional gaming experience. He noted, "Everyone’s got their own definition of what is the right price."
The gaming community has been buzzing with speculation about Marathon's price, with many taking to social media to share their predictions. Bungie clarified via a Twitter (X) post on April 13 that Marathon won't be a full-priced game but a premium one. Further details about its pricing are expected to be announced this summer.
Marathon Will Not Have Proximity Chat

Proximity chat, a feature that allows players to communicate based on their in-game proximity, has become a staple in many multiplayer games, enhancing the interactive and immersive experience. However, this feature also opens the door to potential toxicity, as players can hear both friendly and offensive remarks.
Bungie has decided against incorporating proximity chat into Marathon, citing concerns over player safety and the challenges of maintaining a positive community environment. In a recent PC Gamer interview, Ziegler explained, "When it comes to prox chat, I don't think we're against the experience of it, to be fair. I think the challenge is how to make sure we're creating a safe environment for players inside of that space."

The development team is focused on ensuring a safe space for players but has not yet found a satisfactory solution to mitigate the potential for toxicity that proximity chat can introduce. This decision, while aimed at fostering a more inclusive environment, does reduce opportunities for dynamic interactions with opposing teams, particularly in an extraction shooter setting.
Bungie continues to explore solutions but has confirmed that proximity chat will not be part of the game at launch. Ziegler concluded, "I think that's where we stand right now. Like, if it was magical and we could somehow come up with that solution, I think we totally would do it. But right now, it is a challenge that many companies are trying to figure out."
Marathon is slated for release on September 23, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. For the latest updates on Marathon, be sure to check out our detailed coverage below!
