Many Marvel Rivals players are experiencing frustratingly long shader compilation times on launch. This guide provides a workaround to significantly reduce this delay.
What to Do About Slow Shader Compilation in Marvel Rivals
Game launches, especially online games, often involve a period of loading. However, Marvel Rivals PC players report excessively long shader compilation times, sometimes lasting several minutes.
Shaders are essential programs that manage aspects like color, lighting, and shadows in 3D environments. Incorrect shader installation can lead to various problems. While players may have correctly installed the game, this shader issue persists. Fortunately, a community-discovered solution exists.
A helpful Marvel Rivals subreddit user, Recent-Smile-4946, offered a fix that addresses the slow compilation:
Adjust your Nvidia Control Panel's global settings. Reduce the Shader Cache Size to a value less than or equal to your VRAM. Note that only three options are available: 5 GB, 10 GB, and 100 GB. Select the option closest to your VRAM capacity.
This method not only speeds up shader compilation to a matter of seconds but also resolves the "Out of VRAM memory" error reported by some players.
While this workaround is effective, players may prefer to wait for an official fix from NetEase. As of this writing, NetEase hasn't publicly acknowledged the problem. To avoid extended loading times, consider trying this solution.
This concludes our guide on resolving slow shader compilation in Marvel Rivals at launch.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.