Warner Bros.' decision to cancel the Wonder Woman game and subsequently shut down Monolith Productions left fans heartbroken. However, comic book writer and consultant Gail Simone, a collaborator on the project, revealed the game's exceptional quality, describing it as truly incredible.
Simone lauded the game as an outstanding accomplishment. "It was phenomenal," she stated. "While confidentiality prevents me from divulging specifics, rest assured, immense effort went into crafting not just a great game, but a truly exceptional Wonder Woman experience—a landmark achievement."
Simone highlighted the unwavering dedication of the development team. "The entire team poured their hearts into it. Programmers, artists, designers—everyone was deeply committed to achieving near-perfection. Their dedication to excellence was truly remarkable."
Monolith reportedly invested heavily in integrating the game seamlessly with the DC Universe, ensuring authenticity and depth. Simone believes comic fans would have considered the game a "dream come true." Though canceled, the project stands as a testament to the studio's ambition and innovative spirit, showcasing a potential masterpiece in superhero gaming.