id Software's goal for DOOM: The Dark Ages is broad accessibility. Executive producer Marty Stratton emphasizes a significant increase in customization options compared to previous id Software titles, aiming to cater to a wider player base.
Players will be able to fine-tune numerous aspects, including enemy difficulty and damage, projectile speed, player damage, and even overarching gameplay elements like tempo, aggression, and parry timing.
Stratton assures players that the narratives of DOOM: The Dark Ages and DOOM: Eternal are independently understandable, eliminating the need to play one to comprehend the other.
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Announced at the Xbox Developer_Direct, DOOM: The Dark Ages brings the Slayer to a medieval setting. The game boasts dynamic gameplay and a May 15th release date. Powered by the potent idTech8 engine, it promises cutting-edge performance and visuals.
Utilizing ray tracing, the developers have enhanced the game's brutality and destruction, adding realistic shadows and dynamic lighting. Minimum, recommended, and ultra settings have been pre-released to allow players to prepare their systems.