Hopetown, a groundbreaking nonlinear RPG developed by Longdue Games, introduces a unique narrative-driven experience that promises to redefine the genre. Founded by former employees of renowned studios like ZA/UM, Rockstar Games, and Bungie, Longdue Games has unveiled the first glimpse into the game’s innovative mechanics, positioning Hopetown as a spiritual successor to the critically acclaimed Disco Elysium. The storyline revolves around a journalist who wakes up in a mining town after a night of heavy drinking. With a throbbing hangover, players are tasked with unraveling the mysteries of the previous night and navigating an escalating local conflict. The choices made by the player can either soothe the tensions or ignite them further, adding depth to the gameplay.
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Screenshots of the game showcase a dialogue-rich experience where the player's decisions profoundly influence the narrative's direction. The game offers multiple archetypes, each providing distinct dialogue options and interaction styles. For instance, when conversing with an elderly woman feeding pigeons, players can choose different tones that lead to varied outcomes, enriching the storytelling aspect of the game.
Longdue Games is gearing up to launch a Kickstarter campaign to support the project's development, with an active page already set up on the platform. Although no specific release date has been announced, excitement is mounting among fans of narrative-focused RPGs eager to dive into Hopetown's immersive world.
Hopetown isn’t the only game drawing inspiration from Disco Elysium. Two other studios, Dark Math Games and Summer Eternal, are also venturing into the realm of psychological RPGs, adding to the anticipation in this niche genre.
