Home News Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've Been

Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've Been

Author : Aria Feb 23,2025

Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've Been

Life by You's Cancellation: A Look at What Could Have Been

The recent cancellation of Paradox Interactive's Life by You continues to resonate with fans. Newly surfaced screenshots, compiled on X (formerly Twitter) by @SimMattically and sourced from the portfolios of former developers like Richard Kho, Eric Maki, and Chris Lewis, offer a poignant glimpse into the game's potential. Lewis's GitHub page provides further insight into the animation, scripting, lighting, mod tools, shaders, and VFX development.

These images showcase advancements beyond what was seen in the final gameplay trailer. While not drastically different, fans have praised noticeable improvements. Comments highlight the disappointment surrounding the cancellation, emphasizing the game's unrealized potential.

The screenshots reveal detailed outfits suitable for various weather conditions and seasons, suggesting a robust system. Character customization appears significantly enhanced, boasting improved sliders and presets. The overall world environment also exhibits increased detail and atmosphere compared to earlier previews.

Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've Been

Paradox Interactive's Deputy CEO, Mattias Lilja, explained the cancellation, citing key areas needing further development and an uncertain path to a satisfactory release. CEO Fredrik Wester echoed this sentiment, acknowledging the team's hard work but prioritizing the decision to halt development when a satisfactory release seemed unattainable within a reasonable timeframe.

The cancellation surprised many, given the anticipation surrounding Life by You, a PC title intended to compete with EA's The Sims franchise. The abrupt closure of development and the subsequent shuttering of Paradox Tectonic, the studio behind the project, added to the disappointment.

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