Game Science's explanation for the absence of Black Myth: Wukong on Xbox Series S has sparked considerable debate. Studio president Yokar-Feng Ji attributed the issue to the Series S's limited 8GB usable RAM (after accounting for system usage), claiming optimization for this constraint presents significant challenges requiring extensive expertise.
However, this explanation has been met with widespread skepticism. Many gamers suspect the true reason is an exclusivity deal with Sony, while others accuse the developers of insufficient effort, citing successful Series S ports of graphically demanding titles.
The timing of the announcement also raises questions. If Game Science was aware of the Series S specifications in 2020 (the year of its release and the game's initial announcement), why is this technical limitation only being raised now, years into development and after a recent Xbox release date announcement at The Game Awards 2023?
Player reactions highlight this disbelief:
- "This contradicts prior reports. Announcing an Xbox release date at TGA 2023 implies knowledge of the Series S specs. The game's 2020 announcement coincided with the Series S launch."
- "Lazy developers and a subpar engine are the likely culprits."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run flawlessly on Series S, suggesting the problem lies with the developers."
- "It's simply another excuse."
The question of Black Myth: Wukong's availability on Xbox Series X|S remains unanswered. Game Science has yet to provide a definitive confirmation or denial.