Age of History Africa: Conquer the Continent!
Dive into Age of History Africa, a captivating turn-based strategy game where your objective is to dominate the African continent. With 436 distinct regions at your disposal, you'll employ strategic maneuvers to seize territories, lay siege to enemy capitals, and bolster your infrastructure to achieve ultimate supremacy.
Engaging Gameplay
This game offers a rewarding experience for both seasoned strategists and newcomers. Sharpen your strategic thinking, hone your diplomatic skills, and strive to become the ultimate conqueror. Featuring over 436 regions, 223 unique civilizations, and a variety of game modes and campaigns, Age of History Africa delivers highly addictive gameplay, enhanced by stylish minimalist graphics and a focus on realism.
Key Game Mechanics
Before each round commences, players submit their orders, limited only by their available Movement Points. Civilizations then execute actions in a randomized turn order.
Map and Territories
Your capital is paramount. Losing it for three consecutive turns leads to your civilization's downfall. Conversely, capturing an enemy capital grants you control over all its provinces. Capitals provide substantial bonuses: +15% defense and +15% offense, and start fully developed.
Neutral provinces appear transparent, while colored provinces indicate ownership by other civilizations. The map offers adjustable zoom; double-tap for standard view. A top-right exclamation mark on the minimap signals non-standard zoom.
Economy and Population Management
Utilize the Economy and Population buttons to monitor province-specific values. The diplomacy button facilitates inspection of ownership and diplomatic interactions.
Treasury Management
Your treasury is fueled by income tax, determined by your civilization's total population and economic strength. Military upkeep, however, deducts from your treasury, with naval units incurring higher costs than land-based units.
Orders: Military and Diplomacy
Standard Orders:
- Move: Deploy units between controlled provinces or launch attacks.
- Recruit: Raise units in a province (at a cost in money and population).
- Build: Construct buildings (at a cost).
- Disband: Remove units to reduce upkeep.
- Vassal: Establish a vassal state.
- Annex: Reintegrate a vassal state.
Diplomacy Orders:
- War: Declare war.
- Peace: Propose peace.
- Pact: Offer a non-aggression pact (five rounds, cancellable).
- Alliance: Form an alliance for mutual military support.
- Kick: End an existing alliance.
- Support: Provide financial aid.
Building Types and their Effects:
- Fort: Provides a defense bonus.
- Watch Tower: Reveals enemy troop numbers in neighboring provinces.
- Port: Enables naval movements. Naval units can return to land provinces regardless of port presence.