Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following a mixed Steam reception during early access. The patch, available for PC, Mac, Linux, and Steam Deck, is the first of several planned updates focusing on community feedback.
Key complaints centered around the user interface (UI), limited map variety, and a perceived lack of expected features. While Take-Two CEO Strauss Zelnick acknowledged negative reviews, he expressed confidence in the game's long-term appeal to established Civilization players.
This initial patch tackles numerous issues:
Gameplay Improvements:
- Corrected Age lengths in Epic and Marathon speed games.
- City-States now transition to Friendly Independent Powers instead of vanishing during Age transitions, starting with more units in Exploration and Modern Ages.
- Naval combat inconsistencies have been resolved, ensuring accurate combat strength values, reciprocal damage, and tile movement after engagements.
- Legacy Path completion no longer grants Modern Age progress, allowing more time for victory conditions.
- Towns automatically resume growth if their focus becomes invalid (e.g., population decrease).
- The "Future Civic" is now repeatable across all Ages, with increased costs for repeated selections.
- Fixed a growth bonus issue that resulted in negative food requirements.
- Improved rail network reliability for settlements connected via ports.
- Adjusted Loyalty Crisis mechanics in the Antiquity Age, including the ability to purchase Villas.
AI Enhancements:
- Reduced AI frequency of offering high-value cities in peace deals.
- Decreased AI war declarations at the start of the Modern Age.
- Increased AI consideration of Ideology before war or peace offers.
- Adjusted AI war and peace desires based on ideological alignment.
Camera Fix:
- Resolved a native-resolution camera focus issue on the minimap.
UI Updates:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Fixed issues with the Settlement menu, yield icons, and text cut-off on various screens.
- Added notifications for completed espionage actions.
- Corrected issues with city project purchases, religion display, district health bars, leader portraits, and Age Summary displays.
- Improved color customization and spacing in the UI.
Cross-Play Note: Cross-play between PC and console players is temporarily disabled to expedite PC patch deployment. Console-to-console and PC-to-PC multiplayer remain unaffected. This means PC patches may be released at a different pace than console patches.
Further patches are planned to continue addressing player feedback and improving the Civilization 7 experience. For additional tips and strategies, consult our guides on achieving all victory types, understanding changes from Civilization VI, avoiding common mistakes, and navigating map types and difficulty settings.