Home News GTA 3 Dev Unveils Iconic Feature's Origin

GTA 3 Dev Unveils Iconic Feature's Origin

Author : Stella Mar 27,2025

GTA 3 Dev Unveils Iconic Feature

The iconic cinematic camera angle in Grand Theft Auto 3, which has become a staple in the series, originated from a seemingly mundane experience: a "boring" train ride. Obbe Vermeij, a former Rockstar Games developer, recently shared the fascinating story behind this feature on his Twitter account. Vermeij, who contributed to several iconic titles including Grand Theft Auto 3, Vice City, San Andreas, and Grand Theft Auto 4, has been delighting fans with behind-the-scenes insights since he started sharing Grand Theft Auto trivia on his personal blog in 2023.

GTA 3 Dev Reveals How Iconic Cinematic Train Camera Angle Came to Fruition

In his latest post, Vermeij recounted how he found the train ride in Grand Theft Auto 3 to be lackluster. Initially, he considered allowing players to skip to the next station, but this idea was scrapped due to potential streaming issues. Instead, Vermeij decided to enhance the train journey by making the camera switch between various viewpoints along the track, making the ride more engaging. This innovation caught the attention of a fellow developer, who suggested applying a similar technique to cars. The result was the birth of the iconic cinematic camera angle, which the Rockstar team found "surprisingly entertaining."

This camera angle was retained unchanged in Grand Theft Auto Vice City, a game often hailed as one of the best in the series. However, it was later revamped by another Rockstar employee for Grand Theft Auto San Andreas. The impact of Vermeij's work was further highlighted when a fan removed the cinematic camera angle from Grand Theft Auto 3's files, demonstrating what the game would have looked like without this feature. Vermeij noted that without the cinematic camera, the train journey would have resembled driving a car, viewed from above and slightly behind the carriage.

In addition to his revelations about the cinematic camera angle, Vermeij recently verified details from a significant leak about Grand Theft Auto 3 in December. The leak disclosed that Rockstar Games had been developing an online mode for the game, complete with plans for character creation, online missions, and progression. Vermeij confirmed that he had implemented a basic deathmatch mode, where players could earn points by eliminating each other. Unfortunately, this online mode was abandoned as it required substantial further development.

Grand Theft Auto 3 marked a pivotal moment for the series, transitioning from a top-down perspective to 3D graphics and setting the stage for numerous advancements. Vermeij's contributions, particularly the cinematic camera angle, have left a lasting impact on the franchise, enriching the gaming experience for millions of players worldwide.

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