
Josef Fares, the head of Hazelight Studios, recently provided exciting insights into the highly anticipated game, Split Fiction, during an interview with MinnMax. Fares reaffirmed the studio's dedication to steering clear of live-service models and microtransactions, emphasizing their focus on delivering exceptional gaming experiences. He stated firmly, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In the interview, Fares revealed that the core narrative of Split Fiction is expected to last between 12 to 14 hours, a duration that closely mirrors the runtime of their previous hit, It Takes Two. For players looking to dive deeper, the inclusion of optional missions and additional content could extend the gameplay experience to 16 to 17 hours.
While Hazelight is renowned for its cooperative titles, Fares hinted at the potential for future exploration into single-player games. He also disclosed that the budget for Split Fiction is double that of It Takes Two. Despite the increased investment, Hazelight remains committed to not releasing any post-launch DLC, ensuring that all features are available to players from the moment the game launches.
Split Fiction is set to launch globally on March 6th and will be available on PC, PS5, and Xbox Series X|S. This move continues to solidify Hazelight's reputation for delivering high-quality, complete gaming experiences without the need for additional purchases or ongoing monetization strategies.
