Home News Life is Strange Developer Seeks Feedback After Sales Disappointment

Life is Strange Developer Seeks Feedback After Sales Disappointment

Author : Joseph Feb 11,2025

Life is Strange Developer Seeks Feedback After Sales Disappointment

Square Enix Seeks Fan Input After Life is Strange: Double Exposure Underperforms

Following the less-than-stellar reception of Life is Strange: Double Exposure, Square Enix has launched a comprehensive survey targeting fans of the series. The survey delves into various aspects of the game, even directly asking players if they felt the purchase was worthwhile. The feedback gathered will likely play a significant role in shaping the direction of future Life is Strange titles.

Life is Strange: Double Exposure, released in October 2024, had high expectations, particularly given the return of Max Caulfield, a beloved protagonist from the original 2015 game. Despite this, the game received mixed reviews, scoring a 73 on Metacritic (critic score) and a 4.2 (user score) on its PS5 version. This underwhelming performance is largely attributed to key narrative choices within the game itself.

The situation worsened with Deck Nine Studios, the developer, announcing layoffs in December 2024. In an effort to understand the game's shortcomings, Square Enix distributed a 15-minute questionnaire to fans. This survey covers crucial elements of Life is Strange: Double Exposure, including narrative, gameplay, technical performance, and the overall value proposition. It also gauges players' interest in future installments of the series.

Understanding the Double Exposure Fallout

Square Enix clearly anticipated a more positive response to Double Exposure. The survey results will be critical in identifying the game's weaknesses. This contrasts sharply with the positive reception of Deck Nine's previous work, Life is Strange: True Colors, which was lauded for its compelling narrative and emotional resonance. True Colors' protagonist, Alex Chen, also resonated more strongly with players than Double Exposure's characters.

While Double Exposure hinted at potential storylines for future games, the community feedback collected by Square Enix will undoubtedly influence the development of upcoming titles. The balance between fan service and creative vision remains a crucial consideration, and the extent to which future games will incorporate player feedback remains to be seen.

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