Home News The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

Author : Riley Jan 23,2025

The Last of Us Developer Kept New Game Secret

Naughty Dog's CEO, Neil Druckmann, reveals the challenges of keeping their new IP, Intergalactic: The Heretic Prophet, under wraps, particularly amidst fan frustration over remasters and remakes. Read on for details about the game and Druckmann's experience.

The Difficulty of Secrecy

The Last of Us Developer Kept New Game SecretDruckmann confessed to The New York Times that keeping Intergalactic: The Heretic Prophet a secret for years was incredibly difficult. He acknowledged the growing fan discontent with the studio's focus on remasters and remakes, especially of The Last of Us, at the expense of new titles.

"It's incredibly challenging to work on something like this in secrecy for so long," Druckmann stated. "And to then see our fans online saying, ‘Enough with the remakes! Where are the new games and IPs?’"

Despite these concerns, the game's reveal at The Game Awards generated significant buzz, with the announcement trailer exceeding 2 million YouTube views.

Intergalactic: The Heretic Prophet – Naughty Dog's Latest Adventure

The Last of Us Developer Kept New Game SecretNaughty Dog, renowned for franchises like Uncharted, Jak & Daxter, Crash Bandicoot, and The Last of Us, has unveiled its newest IP. Initially teased in 2022, Intergalactic: The Heretic Prophet was officially trademarked by Sony Interactive Entertainment in February 2024 and finally revealed at this year's Game Awards.

Set in an alternate 1986 where space travel is highly advanced, players assume the role of Jordan A. Mun, a bounty hunter stranded on the mysterious planet Sempiria – a place from which no one has ever returned after attempting to uncover its secrets. Jordan must use her skills to survive and potentially become the first to escape Sempiria in over 600 years.

Druckmann described the narrative as ambitious, revolving around a fictional religion and the consequences of faith in different institutions. He also highlighted the game's return to Naughty Dog's action-adventure roots, drawing inspiration from Akira (1988) and Cowboy Bebop (1990).

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