In a recent interview with EDGE magazine, the developers behind Doom: The Dark Ages unveiled exciting new details about the game's gameplay. This installment promises to place a stronger emphasis on storytelling, with the narrative taking center stage. The levels are set to be the largest in the series' history, offering players a sandbox-like experience that blends the thrill of exploration with intense action.
Game director Hugo Martin and studio head Marty Stratton shared key insights during the discussion. Unlike previous Doom titles where much of the backstory was tucked away in text logs, The Dark Ages will adopt a more direct storytelling approach. The game's atmosphere will evoke a medieval vibe, with a significant reduction in futuristic elements. Even the iconic weapons will undergo a design overhaul to seamlessly fit into this new setting.
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Similar to its predecessors, Doom: The Dark Ages will feature distinct levels, but these will be the most expansive yet. The game blends dungeon crawling with open-world exploration, with chapters divided into "acts." Players will start in narrow dungeons before transitioning to vast, open areas. Adding to the gameplay variety, players can control both a dragon and a mech, enhancing the dynamic nature of the game.
A notable addition to the Slayer’s arsenal is a versatile shield that doubles as a chainsaw. This shield can be thrown at enemies and reacts differently based on the material it hits—whether it's flesh, armor, energy shields, or other substances. The shield also enables a dash attack, allowing players to close distances quickly. With the absence of double jumps and roars from earlier games, this mechanic will be crucial for battlefield mobility. Additionally, the shield supports parrying, with adjustable difficulty settings and precise timing windows.
Parrying in The Dark Ages serves as a "reload" for melee attacks, while melee combat restores ammunition for primary weapons, reminiscent of the chainsaw mechanic in DOOM Eternal. Players will have a range of melee options, including a fast-paced gauntlet, a balanced shield, and a slower but powerful mace.
