Former BioWare developers have shared their perspectives on Dragon Age: The Veilguard and recent statements from EA's CEO regarding its commercial performance.
During an earnings call, EA CEO Andrew Wilson stated the game failed to "resonate with a broad enough audience." This assessment came alongside EA's restructuring of BioWare to focus exclusively on Mass Effect 5, resulting in team reassignments and layoffs among Veilguard developers.
EA reported 1.5 million players engaged with Dragon Age: The Veilguard during its launch quarter—nearly 50% below projections. Development reports indicate the project faced significant challenges, including leadership departures and a mid-development pivot from live-service elements to a traditional single-player RPG format.
Wilson emphasized future RPGs would need "shared-world features and deeper engagement" alongside strong narratives to achieve EA's commercial expectations. However, former BioWare narrative lead David Gaider criticized this perspective:
"The lesson shouldn't be that we needed more live-service elements," said Gaider, now creative director at Summerfall Studios. "We should examine why previous successful entries in the franchise worked and build on those strengths, similar to Larian's approach with Baldur‘s Gate 3."
Mike Laidlaw, former Dragon Age creative director, offered sharper criticism regarding converting beloved single-player franchises:
"Fundamentally altering what makes an IP special rarely works," Laidlaw remarked. "I can't imagine being told to remove the core DNA players love and thinking that's the solution."
The restructuring leaves BioWare focused solely on Mass Effect 5 under veteran leadership, while EA's CFO Stuart Canfield framed the changes as necessary adaptation to market realities:
"Our resource allocation reflects where we see the highest potential in today's gaming landscape," Canfield stated regarding the studio downsizing.