Monster Hunter: World's weapon designs weren't universally praised, leaving many wondering if *Monster Hunter Wilds* would improve upon them. While early glimpses of *Wilds*' weaponry offered hints, a definitive judgment remained elusive. However, *Monster Hunter Wilds* Director Yuya Tokuda has clarified the matter.
Regarding the Hope series armor and weapons, Tokuda stated: "Incidentally, weapon designs in *Monster Hunter: World* generally retained a certain form, but they featured a customized appearance based on which monster materials were used. However, in *Wilds*, each weapon has its own unique design."
This directly addresses concerns about weapon similarity. Unlike *Monster Hunter: World*, where many weapon lines, even at their highest upgrade levels, retained a similar aesthetic (as seen in the example below comparing the Aqua and Pukei-Pukei Sword and Shield, and the Bone and Jyuratodus Long Swords), *Monster Hunter Wilds* boasts entirely unique designs for each weapon.
The slideshow below showcases the distinct designs featured in *Monster Hunter Wilds*, highlighting the commitment to unique weapon aesthetics.
Monster Hunter Wilds Weapons






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This detail emerged during discussions about *Monster Hunter Wilds’* innovative approach to starting weapons and the Hope series gear, which includes brand-new concept art. Be sure to check out our in-depth interview about the Oilwell Basin and its inhabitants, including the Apex monster, Nu Udra (The Black Flame).
*Monster Hunter Wilds* launches on PlayStation 5, Xbox Series X|S, and PC on February 28th. For more, explore our exclusive 4K gameplay videos featuring hunts of Ajarakan and Rompopolo, our interview with the development team on the evolution of *Monster Hunter*, details on the game's food system, and additional exclusive content throughout January as part of IGN First!