Pocketpair's CEO, Takuro Mizobe, recently spoke with ASCII Japan about Palworld's future, specifically addressing the possibility of transitioning the game to a live service model. The interview revealed a careful consideration of various options, balancing profitability with player satisfaction.
Live Service: A Profitable, Yet Challenging Path
While Mizobe confirmed upcoming updates including a new map, Pals, and raid bosses, he highlighted two potential future directions: completing Palworld as a buy-to-play (B2P) title or adopting a live service model (LiveOps). He acknowledged the financial advantages of a live service approach, extending the game's lifespan and revenue streams. However, he emphasized the significant challenges involved, primarily because Palworld wasn't initially designed for this model.
A crucial factor in this decision is player preference. Mizobe pointed out the typical live service model—initially free-to-play (F2P) with subsequent monetized content—doesn't directly translate to Palworld's current B2P structure. He cited successful F2P transitions of PUBG and Fall Guys, but noted the years of effort required for such a shift.
Alternative Monetization Strategies: A Cautious Approach
Mizobe also discussed alternative monetization, such as in-game advertising. However, he expressed skepticism about its viability for a PC game like Palworld, citing the negative player reactions commonly associated with ads on platforms like Steam.
Currently, Pocketpair is focused on attracting new players and maintaining the engagement of its existing community. The decision regarding Palworld's long-term direction remains under careful consideration, with the team weighing the potential benefits of a live service model against the challenges and potential negative impact on player experience. The game is currently in early access, having recently released its substantial Sakurajima update and introducing a highly anticipated PvP arena.