Home News Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Author : Isaac Feb 27,2025

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

New Assassin's Creed Shadows Gameplay Unveils Kyoto, Sparking Parkour Debate

A recent gameplay video from Impress Watch offers a sneak peek at Kyoto in Assassin's Creed Shadows, showcasing protagonist Naoe's rooftop vantage point. While the city's aesthetics are praised, its size and parkour potential have ignited a discussion amongst fans.

The video, showing Naoe navigating a rooftop, reveals a Kyoto seemingly smaller than anticipated. This has led to concerns on Reddit regarding the game's core parkour mechanics. Many commenters, while acknowledging the beauty of the setting, express apprehension about limited freerunning opportunities.

Several Reddit comments highlight this concern:

  • "Isn't Kyoto supposed to be about half the size of Paris from Unity? It looks beautiful, but I hoped for at least one densely populated city ideal for parkour."
  • "Looks great, but restricted parkour is disappointing. Hopefully, the grappling hook compensates."
  • "Nice visuals, but insufficient structures for proper parkour."
  • "Visually appealing, but it doesn't quite feel like a city. Historically accurate maybe, but lacking in parkour potential."

Launching March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC, Assassin's Creed Shadows' integration of signature mechanics within this historically rich setting remains a key question. The balance between historical accuracy and dynamic gameplay is yet to be seen.

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