Obsidian Entertainment's Avowed: A Development Odyssey
Bloomberg recently interviewed Carrie Patel, Avowed's second game director, revealing a tumultuous development journey involving the complete overhaul of two years of work. Initially, Obsidian envisioned Avowed as a blend of Destiny and Skyrim, aiming for cooperative, open-world exploration with multiplayer components.
The 2020 teaser trailer, while generating considerable fan enthusiasm, belied the game's actual state of incompletion. A decision was made to scrap the entire project and begin again from scratch. The teaser, therefore, represents a discarded prototype vastly different from the final release.
Patel, taking the director's reins after the reboot, fundamentally reshaped the project. She moved away from the Skyrim and Destiny influences, abandoning the open-world design and multiplayer features. Instead, Obsidian returned to its established zone-based structure, focusing on a strong single-player narrative deeply rooted in the Pillars of Eternity universe.
This mid-development restart presented significant obstacles, comparable to filmmaking without a script. Teams navigated uncertainty and intense pressure as leadership solidified a unified vision. Despite these setbacks, development continued for another four years before Avowed's eventual launch.