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"Elden Ring's Nightreign Draws Inspiration from Ghibli's 'Spirited Away'"

Author : Stella Jun 15,2025

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Elden Ring Nightreign Was Inspired By Ghibli's

The world design of Elden Ring: Nightreign drew inspiration from Studio Ghibli’s iconic 2001 film Spirited Away. Explore how FromSoftware integrated this unique artistic vision into their latest title and what recent updates mean for players.

Elden Ring Nightreign – Latest Updates Overview

A Familiar Yet Unsettling Atmosphere

FromSoftware aimed to create a sense of familiarity in Elden Ring: Nightreign, gradually shifting it into something eerie and surreal. Environmental Artist Saori Mizuno shared insights with IGN on May 29 about the team's creative direction. She explained that the goal was not to make Nightreign feel drastically different from Elden Ring, but rather to evolve the atmosphere subtly over time.

“One specific direction we did get early on was to create something that at first feels and looks familiar and gradually transforms into the unfamiliar and into the unknown,” said Mizuno.

She noted that while Elden Ring had a rich, painterly aesthetic, Nightreign was designed to appear beautiful at first glance—but with an underlying sense of unease.

Elden Ring Nightreign Was Inspired By Ghibli's

Mizuno also revealed that Studio Ghibli’s Spirited Away played a major role in shaping the game’s environment. The concept of being trapped in an otherworldly space—unable to return home—was key to the world-building process.

“Even when designing Limveld, the initial environment on the first day, I wanted it to feel beautiful, like, from an outward glance, beautiful and inviting, but pretty quickly you feel like something’s off or something is not quite right,” she added.

Unique Design Choices Compared to Past Titles

Producer Yasuhiro Kitao took to X (formerly Twitter) on May 30 to thank fans for their support and highlight some of the distinct design choices in Nightreign. He noted that while the game differs from recent FromSoftware titles, it still maintains the core essence of challenge and reward found in past Soulsborne games.

“Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways. Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful.”

Kitao compared Nightreign to earlier titles like Demon’s Souls (2009) and Sekiro: Shadows Die Twice (2019), where players were initially surprised by new mechanics but eventually embraced them. He emphasized that once players adapt to the learning curve, the game offers a rewarding experience unlike any other.


Solo Mode Enhancements & Patch Notes

Following community feedback, FromSoftware released Patch 1.01.1 on June 2, focusing on improving solo gameplay experiences. Highlights include:

  • Automatic Revival Upon Defeat introduced for solo expeditions.
  • Increased Rune rewards during solo runs.
  • Higher chance to obtain high-rarity Relics on Day 3 of expeditions.
  • Improved drop rates for high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.

Additional bug fixes addressed several issues, including:

  • Fixed incorrect damage values for certain attacks (e.g., Raider using Greataxe and Great Hammer).
  • Corrected visual display errors for passive effects.
  • Resolved issues with the "Ghostflame Ignition" attack not triggering properly under certain conditions.

PC players received targeted fixes as well:

  • Improved functionality for the "Climb Up" action when using keyboard or gamepad.
  • Graphics rendering improvements when set to "Low" settings.

Elden Ring Nightreign Was Inspired By Ghibli's

This update aims to make solo play more accessible and enjoyable. While there are still calls for multiplayer enhancements—like better teammate visibility and voice chat integration—the developers’ swift response to solo mode issues suggests future updates will continue to refine the experience.

Elden Ring Nightreign Was Inspired By Ghibli's

Despite some lingering balance concerns, especially in co-op sessions, Elden Ring: Nightreign has been generally well-received, holding a "Mostly Positive" rating on Steam. At Game8, we awarded it an 84 out of 100, praising its bold attempt to blend FromSoftware’s signature difficulty with cooperative gameplay. For a deeper look into our review, [ttpp].


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