Summary
- Lower FPS settings in Marvel Rivals are causing reduced damage output for certain heroes, including Dr. Strange and Wolverine.
- Developers are actively working on a fix for the 30 FPS bug affecting damage calculations.
- The Season 1 launch, anticipated for January 11th, is expected to include a solution or partial solution to this FPS-related damage issue, improving overall gameplay.
The Marvel Rivals development team has acknowledged a problem impacting players using lower FPS settings. These players are experiencing significantly reduced damage output compared to those on higher-end devices. The team is actively working to resolve this issue. While a precise fix date remains unannounced, developers are diligently pursuing a solution, potentially within days.
Launched in early December 2025, Marvel Rivals quickly gained popularity in the hero shooter genre. Despite initial concerns about hero balance, the game boasts an impressive 80% player approval rating based on over 132,000 Steam reviews.
Recently, a significant number of players have reported a 30 FPS glitch affecting damage dealt by specific heroes. This glitch disproportionately impacts characters like Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, reducing damage at lower frame rates. A community manager's post on the official Marvel Rivals Discord server confirmed these reports, noting movement issues at lower frame rates that extend to damage output. While a complete fix "may take some time," Community Manager James assured players that Season 1 (launching January 11th) will address the problem.
Marvel Rivals Addresses the 30 FPS Damage Bug
The root cause appears to be linked to Marvel Rivals’ client-side prediction mechanism. This programming technique typically mitigates perceived lag by displaying character movement before server confirmation.
While the community manager's post didn't provide an exhaustive list of affected heroes or abilities, it specifically mentioned Wolverine's Feral Leap and Savage Claw abilities. The effects are reportedly more pronounced against stationary targets than during live matches. Should the Season 1 update not fully resolve the issue, a subsequent patch is planned.