Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games, suggesting it was the source of The Witcher 4's development struggles. He claims Unreal Engine struggles with detailed environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra highlights the inadequacy of Nanite technology for rendering realistic vegetation.
A CD Projekt employee reportedly confirmed to Vavra that scenes easily rendered on RED Engine presented significant challenges in Unreal Engine, leading to protracted development difficulties. Vavra questions CD Projekt's decision to switch to Unreal Engine from their own capable RED Engine, noting that most open-world developers utilize proprietary engines.
Vavra also points out the high system requirements of Unreal Engine, requiring expensive hardware inaccessible to many players, despite its ability to generate impressive visuals.
Meanwhile, anticipation builds for the February 4th release of Kingdom Come: Deliverance 2, continuing Indřich's story with improved graphics, refined combat, and a historically-grounded narrative. This article will provide updated information on system requirements and estimated playtime, and will offer download instructions upon the game's release.