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two simple dice

two simple dice

4.1
Game Introduction

Dice, fundamental tools for games and random number generation, come in diverse shapes and sizes. This guide introduces two common types within a concise 100-word description: The ubiquitous six-sided cube, numbered 1-6, is a staple in board games and casino classics like craps. Less prevalent, yet equally useful, is the four-sided tetrahedron, displaying numbers 1-4. Both ensure fair and unpredictable results, making them indispensable for various games.

Objective

The aim is to achieve pre-determined combinations or sums using dice rolls, as defined by the game's rules.

Gameplay

- Setup: Two six-sided dice and an optional scorecard are needed.

- Rolling: Players alternate turns rolling both dice.

- Scoring: Points are awarded based on the dice roll outcome.

Basic Rules

- Dice Sum: Points equal the total of the two dice.

Specific Combinations:

- Doubles: (e.g., two 3s) yield bonus points.

- Seven: Rolling a total of seven often carries extra point value.

Scoring Example

Total Score: Accumulate points from each roll.

Special Rolls:

- Doubles: +10 points

- Total of 7: +5 points

Variations

- Target Score: Establish a target (e.g., 50 points). The first player to reach it wins.

- Rounds: Play a fixed number of rounds; the highest total score wins.

Tips

- Enjoyment: Simplicity is key; prioritize fun with companions.

- Score Tracking: Tracking scores enhances the competitive aspect.

Screenshot
  • two simple dice Screenshot 0
  • two simple dice Screenshot 1
  • two simple dice Screenshot 2
  • two simple dice Screenshot 3
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