Ninja Theory is bolstering its development team with new hires, specifically seeking experienced senior combat system designers proficient in Unreal Engine 5 and boss fight creation. This hiring spree strongly suggests significant enhancements to the combat mechanics in their upcoming project, potentially a Hellblade sequel or a brand-new title.
The core objective of these combat system improvements is to foster greater diversity, intricacy, and environmental adaptability in battles. While the Hellblade franchise has always boasted impressive combat choreography, the battles themselves have been criticized for linearity and repetitive patterns. The new system aims to remedy this by introducing richer enemy interactions, ensuring each encounter feels distinct and memorable. The studio might be aiming for a combat system akin to Dark Messiah of Might and Magic, where the diverse environments, available weaponry, character abilities, and location-specific features contributed to uniquely challenging and engaging battles.