This extensive interview delves into the mind of Christopher Ortiz, creator of the beloved indie title VA-11 Hall-A, and offers a fascinating glimpse into the development of his upcoming project, .45 PARABELLUM BLOODHOUND. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges of managing a growing fanbase. He also shares insights into his creative process, inspirations (including a deep dive into his love for Suda51 and The Silver Case), and the team behind Sukeban Games.
The conversation covers a wide range of topics, including:
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The journey of VA-11 Hall-A: From its initial modest expectations to its widespread acclaim and merchandising success, Ortiz reflects on the game's remarkable trajectory. He addresses the long-awaited (and ultimately unreleased) iPad version.
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Team Sukeban Games: Ortiz details the evolution of the team, highlighting the contributions of key collaborators like MerengeDoll and Garoad.
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Creative Influences: He openly discusses the impact of artists like Gustavo Cerati and Meiko Kaji, and the role of personal experiences in shaping his game designs. The influence of The Silver Case and Suda51's work is a recurring theme.
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.45 PARABELLUM BLOODHOUND: A significant portion of the interview focuses on the new game, its development, visual style, gameplay mechanics, and fan reception. Ortiz explains the design choices, inspirations (including the cities of Milan and Buenos Aires), and the team's approach to development.
The interview concludes with Ortiz's thoughts on the current indie game landscape and his personal preferences, including his love for coffee and his anticipation for upcoming games. The candid and insightful nature of the conversation makes it a must-read for fans of VA-11 Hall-A, indie game enthusiasts, and anyone interested in the creative process behind video game development.